
Earlier this week, Sony shared the PC specs required to run Dying Stranding 2: On the Seashore, and it got here with a small however attention-grabbing element that is price highlighting.
Because it seems, Guerrilla Games, makers of Horizon, carried out its personal upscaling resolution for titles made utilizing its Decima engine.
Decima hasn’t been used for very many video games thus far, however Horizon Forbidden West, Horizon Zero Daybreak Remastered, and Dying Stranding 2 are shining examples of the type of picture high quality its able to producing.
We now know Guerrilla’s bespoke upscaling know-how is called Pico, and that it was employed for DS2 and is an possibility for gamers of the upcoming PC model.
Notably, this tech is utilised as a substitute of PSSR on PS5 Professional, that means Guerrilla opted to develop its personal resolution and forego the de facto possibility.
The outcomes, as highlighted by Digital Foundry over a yr in the past, are glorious, rivalling established upscaling tech on PC equivalent to DLSS:
It’s attention-grabbing to see Guerrilla going its personal path as a substitute of merely adopting PSSR.
A so-called PSSR 2.0 is outwardly incoming, which can improve the default PlayStation tech. PS5 Professional homeowners will certainly need to hold tabs on that entrance, but it surely’ll even be price being attentive to what Guerrilla chooses to do in future now it has an upscaling software purpose-built for its personal engine.
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