Many weapons in FragPunk carry out drastically in a different way in fight, with components like recoil sample, injury-per-bullet, and fireplace charge that determine if the weapon is taken into account meta. In a aggressive sport like FragPunk, having a robust and dependable weapon is essential to profitable matches. This tier record exhibits the present greatest and worst weapons for Season 1.
S-Tier
Self-discipline
Patterned after Counter-Strike’s M4A1, this assault rifle is the right weapon for rookies. It’s extraordinarily simple to make use of and might attain a good TTK simply from hitting physique photographs.
- Has low recoil and a great charge of fireside
- Comes with a variable scope for each shut-vary and lengthy-vary
- Offers respectable injury per second
Fever
Like many AK-47s in most shooter video games, the Fever calls for recoil compensation from the person, however rewards with a quick TTK and straightforward clear-up kills.
- Sluggish charge of fireside with a robust recoil kick
- Has excessive injury-per-shot
- Excels at any vary.
Resolver
Like the enduring AWP, the Resolver is a bolt-motion sniper rifle able to one-hit kills. Although it’s costly to purchase, this weapon is completely deadly within the arms of a high fragger. Do word that the weapon offers much less injury at additional ranges, incentivizing you to struggle on the proper vary.
- The slowest charge of fireside within the sport
- Offers 150 injury to the physique
- Has injury fall off at 17 meters and past
A-Tier
My Approach
Regardless of being labeled as an LMG, My Approach feels similar to the assault rifle weapons in FragPunk, with a great fireplace charge and injury-per-shot. Nonetheless, it additionally has slower dealing with and robust kickback which makes this weapon a bit tougher to make use of.
- Excessive journal capability of 45 rounds
- Related charge of fireside to the Self-discipline
- Offers barely much less injury than different assault rifles
Mad Canine-S
The Mad Canine is a reasonably balanced SMG, having manageable recoil, a quick charge of fireside, and an built-in silencer that’s nice for flankers. It’s an affordable weapon and might do effectively in near medium-vary engagements.
- Low journal capability at 25 rounds
- Related fireplace charge to the Self-discipline
- Suppressor permits for a stealthy map presence
Unhealthy Moon-S
The Unhealthy Moon is likely one of the two DMRs within the sport, which is suited to medium to lengthy-vary firefights. This semi-automated gun has a reasonably quick fireplace charge and manageable kick that permits you to keep correct even at longer ranges. It’s a protected choice for lengthy-vary maps, however the different assault rifles can just do as effectively in vary.
- Quick fireplace charge for a semi-automated gun
- Simple to regulate recoil
- Has good injury per shot.
Meat Maker
This pump-motion shotgun is a CQC monster, dealing excessive injury and a constant pellet spray sample that’s lethal up shut. It might probably additionally probably one-shot targets simply in shut quarters, supplying you with a big benefit in tight environments.
- Has 8 shells within the tube
- Excessive injury per shot
- Good for peek-shotting enemies from a nook.
B-Tier
Clampdown
Modeled after the Kriss Vector, the Clampdown has the quickest fireplace charge amongst all of the weapons however can be fairly tough to make use of as a result of its low journal depend and recoil. At shut vary, it has a quick TTK, however don’t trouble taking pictures at targets past 5 meters.
- Quickest fireplace charge within the sport
- Has a wild recoil sample
- Harm past 5m meters falls off dramatically
Ghost Pepper
This weapon could be very unwieldy and tough to make use of, as not solely does its heavy weight sluggish your motion, however its spool-up mechanic makes it arduous to react towards peekers.
- Has the most important journal measurement at 250 rounds
- Its fireplace charge begins sluggish, then ramps up the longer the set off is held.
- Slows down your motion to a crawl
Increase Broom
A totally automated shotgun that has a wider spray sample than the Meat Maker. In comparison with its sibling, the Increase Broom is much worse in efficiency, as it might solely reliably kill enemies in level-clean vary.
- Has 8 shells within the journal
- Extraordinarily huge spray sample
- Offers much less injury than the Meat Maker per shot.
Unhealthy Status
In comparison with the Unhealthy Moon-S, the Unhealthy Status DMR has extra injury per shot, however has lesser ammo within the magazine and has a stronger recoil kick. Whereas it’s a great DMR on paper, the recoil makes it awkward to regulate.
- Excessive injury per spherical, able to 1-shotting to the pinnacle
- Solely has 10 photographs within the journal
- Extraordinarily tough recoil when firing at full pace
Highlife
This sniper rifle is made for gamers with good actions, because it’s lighter than the Resolver, however offers much less injury to the physique, requiring two photographs to kill. The Highlife is far more ability-demanding than the Resolver, because it requires gamers with excessive accuracy and motion execution to make good use of it.
- Quicker cycle charge than the Resolver
- Offers low physique shot injury for its class
- Low weight permits for sooner motion pace
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