The Legend of Dragoon was Sony’s try and crack the basic turn-based RPG components on the unique PlayStation, however it wasn’t a part of some grand push into new genres. The method ex-PlayStation Studios veteran Shuhei Yoshida talks in regards to the cult hit, it seems that the bold fantasy journey mainly happened by chance.
“Remaining Fantasy VII was already already introduced and the usage of 3D graphics for the fight and the pre-rendered 3D CG—lovely CG—for the backgrounds was wonderful to us,” he mentioned in a latest interview with YouTuber Kyle Bosman (by way of Gamesradar). “Like ‘oh, that is next-generation type of recreation.’ We had been younger and we had been naïve, and fortunately I used to be given the task to develop the inner staff. I used to be assigned to make the studio bigger. I used to be given a free finances, nearly, to rent individuals.”
Whereas Yoshida was The Legend of Dragoon’s producer at Sony Laptop Leisure of Japan, the important thing inventive pressure behind the challenge was Yasuyuki Hasebe, who had not too long ago left Sq. Delicate after designing the battle system for Tremendous Mario RPG. “When he joined us, I requested him, ‘What do you wish to do?’” Yoshida mentioned. “‘I wish to make a brand new RPG.’ And that’s how I began gathering much more individuals to begin making The Legend of Dragoon.”

It was uncommon for builders in Japan to depart their corporations, Yoshida famous, making Hasebe a uncommon discover. The remainder of the studio was then largely populated with recent graduates. “I didn’t also have a finances once I began, as a result of it was an inside manufacturing,” Yoshida mentioned. The Legend of Dragoon staff would ultimately be 100 sturdy and find yourself costing Sony $16 million.
Quite a lot of the hassle by that giant staff went towards the sport’s notorious half-hour of, on the time, beautiful CGI cutscenes. Whereas the prerendered backgrounds and polygonal character fashions had been trying roughly on par with what Sq. was doing on the finish of the PS1’s life, the cinematics helped elevate into a way more epic and lavish-feeling recreation general. The different spotlight was the timed battle mechanic that turned fight right into a mini-rhythm recreation, an evolution of what Hasebe had created for Tremendous Mario RPG (and which continues within the fashionable Paper Mario video games).
“Finally, we recouped that (price), due to gross sales exterior Japan,” Yoshida beforehand instructed Kotaku. “The gross sales within the U.S. had been very sturdy.” Sadly not sturdy sufficient to manifest a sequel or non secular successor. Luckily, The Legend of Dragoon is playable right now after coming to PS5 a few years in the past, although deep down in my coronary heart of hearts I’m nonetheless hopeful we’ll ultimately get The Legend of Dragoon 2.
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