
Sony’s relationship with indie builders has had some ups-and-downs over the final ten-and-a-bit years.
Lots of you could recall throughout the PS4’s preliminary E3 press convention, the platform holder took the unprecedented alternative to highlight a bunch of indie video games coming to the console. This was a shock transfer at the time, as a result of traditionally commerce reveals had been reserved solely for the greatest AAA video games.
However as the PS4 gained reputation, the producer’s curiosity inevitably began to wane. The corporate was closely criticised for failing to assist smaller studios, and releasing software program on the system grew to become an enormous headache.
Shuhei Yoshida was requested by then-CEO Jim Ryan to repair all that, and in an interview with Enterprise Beat, the ex-PS Studios boss shared some attention-grabbing intel on his progress.
“A number of years again, one among the causes I obtained that job from Jim [was] we’d been criticised by the indie neighborhood. They mentioned that PlayStation doesn’t care about indies. You don’t hear that sort of criticism anymore.
“Final yr we had a number of anecdotes from our indie companions that their new video games had been promoting higher on PlayStation than every other platform. That’s wonderful. Some video games bought higher on PlayStation than on PC.
“Once I began that work 5 years in the past, our indie companions would say that once they launched their video games multiplatform, the Nintendo Swap model would promote three to 5 instances greater than PlayStation. Little by little, that hole has narrowed down. We now have a robust workforce inside the firm supporting indies.”
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