
The previous PlayStation government Shuhei Yoshida has mentioned that one of many fundamental contributing elements behind the closure of Sony’s Japan Studio was the disappearance of the AA market. Talking on the Sacred Symbols podcast (by way of VGC), Yoshida mentioned that certainly one of his failures throughout his tenure because the Head of Worldwide Studios was not having “amazingly profitable video games made in Japan”.
He goes on to say that the market dictated the closure of Sony Japan Studio, because it was more and more in search of big-budget titles, and Sony’s Japanese shops weren’t producing them outdoors of Gran Turismo. “Apart from Gran Turismo, we had many nice merchandise however didn’t actually have many AAA-level profitable merchandise. That turned increasingly vital as the massive video games turned larger — the indies crammed the hole and the AA market appears to have disappeared.”
The market turned “very troublesome” for AA video games on the time, and most of Sony Japan Studio’s releases fell into that class, mentioned Yoshida. “For instance, after Gravity Rush 2, [director Keiichiro Toyama] tried to provide you with a brand new idea, however we weren’t in a position to greenlight any of his new ideas, despite the fact that they have been actually attention-grabbing.” Sony was in search of AAA titles, so “we actually struggled to get the sport going”, in response to Yoshida.
Whereas the Japanese developer created many hardcore PlayStation favourites like Forbidden Siren, Gravity Rush, and Puppeteer, the video games very hardly ever bought nicely — a commonly missed reality when followers name for the return of the studio. The staff was disbanded in 2021, although Group Asobi remained and went on to create final yr’s essential darling Astro Bot.
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