PlayerUnknown Productions, the studio based by Brendan “PlayerUnknown” Greene, is restructuring the staff and halting development on Prologue: Go Wayback.
Introduced by way of the sport’s Steam web page, the studio mentioned it needed to make a tough choice to “restructure our studio to a smaller staff.” As “a end result,” additional development of Prologue: Go Wayback, which launched in early entry in November of final yr, will likely be halted.
“Our predominant precedence for the time being is to help our staff throughout this tough transition,” the studio wrote, with out disclosing the precise variety of staff affected or how they’re planning on supporting them.
The assertion goes on to say that the studio hopes it might return to Go Wayback sooner or later. Within the meantime, PlayerUnknown Productions is engaged on an replace that may push the sport out of early entry and make it free-to-play.
For individuals who’ve bought the sport, the staff is “investigating providing refunds” to prospects.
“Please stand by for extra info on this over the approaching weeks, which we are going to talk right here on Steam and on our Discord,” concludes the assertion.
Greene, who labored on PlayerUnknown’s Battlegrounds (PUBG) as lead designer and director, and helped to popularize the battle royale style, cut up from guardian firm Krafton to type his new studio again in 2021.
Since then, Krafton has held a minority stake within the new enterprise. The primary venture was the ‘Prologue’ franchise. In a press release on the time, the studio mentioned the next: “Along with a staff of recreation builders and researchers, we discover new prospects of interplay and connection inside the recreation house.”
A yr later, Greene spoke about Artemis, which might be the following venture after Prologue, which turned out to be a tech demo of kinds named Prologue: Go Wayback. Artemis, in flip, could be a recreation that included blockchain expertise. “I used to be fascinated with this concept of digital areas, locations the place there are not any actual guidelines however a set of programs that you need to use,” mentioned Inexperienced of Artemis on the time. “That fascinated me, and nonetheless does. I by no means thought of simply strolling away.”
PUBG bought over 70 million copies worldwide by mid 2020. Krafton has continued engaged on the IP, albeit with uneven outcomes. In late March of this yr, the writer shuttered the 5v5 top-down tactical shooter PUBG Blindspot after being in early entry for lower than two months.
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