Now that Destiny 2’s large closing replace is right here, it is extra or much less set in stone perpetually. Destiny is calcified—no extra FOMO, no have to re-grind gear, and the top of a seasonal treadmill.
That ought to make me unhappy, and it does, extra so as a result of it is over fairly than that it is easing off the gasoline. I’ve all the time liked taking part in it, so seasonal updates have been a good excuse to maintain looting and taking pictures. However there is no avoiding that, at instances, taking part in Destiny was a chore of Bungie’s personal design.

Rory Norris
I’ve performed Destiny for many of my life, as unusual as that’s to say. Destiny 1 got here out after I was in highschool, and Destiny 2 caught the tail finish of it. Hundreds of hours over the previous decade, lots of extra watching lore movies. So, pondering what’s subsequent for the franchise feels very poignant.
With the specter of a Energy cap improve or power-creep eliminated, you are now free to do no matter you need, everytime you need. You need not race via quests to be ‘raid prepared’, or full seasonal duties and grind particular god rolls earlier than they vanish into oblivion. And actually, it is bliss.
Satirically, that is principally how Destiny used to be. The primary sport was constructed round main expansions, which might see the participant rely naturally rise and fall in accordance. And that is how Destiny 2 started as effectively. Nonetheless, at some level, all of us turned fed up with the concept that we would run out of latest issues to do and play something else for a few minutes.
Enter the live service-ification of Destiny, giving rise to unceasing seasonal updates and yearly expansions to maintain the nice instances flowing. As enjoyable as this period was, it is clear that it was virtually not possible to maintain for Bungie. Live service video games are costly, and Bungie was one of many only a few making an attempt it from a predominantly PvE angle, the place content material tends to be very one-and-done in comparison with infinitely queueing multiplayer matches in Name of Obligation, for instance. Plus, forcing each story arc to suit a weekly cadence like a TV present wasn’t preferrred both.
It did not work for Bungie, and I would argue it did not actually work for us, both. From my observations, the group is oddly happier with the sport in its present state, despite it being the top. After all, persons are having fun with the brand new content material, however largely, I believe we’re having fun with with the ability to play Destiny with out the stress. It is good, is not it?
Plus, I am older now and have much less time to dedicate to at least one, not to mention a number of live service video games. It is an existential risk to a sport like Destiny, the place probably the most die-hard followers who picked up the primary sport of their 20s would be of their late 30s or 40s by the earliest time Destiny 3 might arrive. I determine Bungie may have a onerous time getting everybody on board for a return to the seasonal treadmill, or convincing a new era away from their already-established live service mainstays.
So, within the theoretical state of affairs the place we ultimately get a Destiny 3, my massive query would be what type it could take.
Perhaps an MMO-like subscription mannequin would higher help a sequel designed from the bottom up to be the live service MMO Destiny 2 aspired to be. However maybe not, since there are only a few MMOs left standing today, and sustaining this is able to be an costly enterprise. And that ‘from the bottom up’ bit is a crucial notice, as Destiny 2’s dated infrastructure has continually shot Bungie within the foot, most clearly within the type of the Destiny Content material Vault that eliminated a entire chunk of sport.
Perhaps Bungie opts for smaller/spinoff video games to extra economically inform tales in the identical universe, akin to Halo 3 ODST and Halo Attain. I miss the times of centered shooter campaigns and a few tacked-on multiplayer, and I like Destiny’s world, so I am not against this at all. Nonetheless, it could really feel like a little bit of a gut-punch, downsizing one of many greatest franchises in gaming.
Regardless of the inherent threat, I would argue it is best we return to a full-fledged growth schedule and sequels, and are available to peace with the truth that it is alright to place a sport down as soon as you have had sufficient to return when something’s piqued your curiosity. Extra time to develop giant expansions, extra time for game-changing sequels. That is successfully how Borderlands works.
Regardless of the method, it is clear that change is required. Destiny 2 died for a multitude of causes, however new-player onboarding, eradicating content material, and the maligned Portal system are among the many largest. These points cannot return. However hopefully the universe of Destiny can.
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