On the eve of Subnautica 2’s early access launch, calling it hotly anticipated can be a wild understatement. It’s Steam’s most-wanted sport, as over 5 million customers have added it to their wishlist in the run-up to launch. The lots yearn for the deep.
Regardless of the high-stakes hype, Subnautica 2’s builders at Unknown Worlds say they’re assured that they are setting a brand new watermark for the studio. In an interview with PC Gamer, Unknown Worlds sport design lead Anthony Gallegos and artistic media producer Scott MacDonald mentioned Subnautica 2 needs to be the studio’s most spectacular early access launch thus far—however they’re simply as excited for the soiled work of constructing out its future updates with the assist of group enter.
“The sport that we’re placing out proper now could be larger and more polished than something the studio’s ever carried out for a primary early access launch,” Gallegos mentioned. “However as we go on, we wish to have a combination of stuff that is very polished that we really feel very assured in, and different stuff that we’re like, ‘What do you guys take into consideration this? Assist us drive this growth.'”
The unique Subnautica was an early pioneer in Steam early access growth, pursuing an open and clear manufacturing course of guided by participant suggestions that reworked its middling 2014 launch reception right into a celebrated 1.0 launch in 2018. Gallegos mentioned that willingness to iterate brazenly is what drew him in direction of becoming a member of Unknown Worlds.
“One of the issues that attracted me to the studio—and attracted many of the those that work right here—was that it was at all times okay with placing out early ideation as a result of they wished to do open growth, the place the group will get to see one thing that is unfinished deliberately to allow them to present suggestions and have an actual impression on the last product,” Gallegos mentioned. “That is one thing we’re nonetheless making an attempt to protect at the studio.”
As with prior video games in the sequence, gamers can access a group suggestions and function concept board, the place they’ll submit concepts, vote on solutions, and monitor those who Unknown Worlds is planning to implement—in addition to these the studio has opted in opposition to. Subnautica 2’s Nolt suggestions board is already dwell, already offering the studio with an concept of what to prioritize for post-launch updates.
“They’re already posting concepts and issues for us to do, however as quickly as the sport comes out, we’re going to have the ability to validate an terrible lot of what we thought have been good concepts,” MacDonald mentioned. “And I am certain the group will tell us what they dislike as properly, as a result of they’re normally fairly loud.”
Whereas Unknown Worlds has a historical past of searching for and implementing an formidable quantity of participant suggestions, Gallegos mentioned the studio is acutely aware about sustaining its personal artistic imaginative and prescient. It’s vital for builders to recollect, he says, that participant suggestions represents “much less than a % of your precise viewers, particularly if you’re launching a sport of this dimension”—it’s a useful sentiment indicator to trace, however it’s not an alternative to studio course.
“I by no means need us to be the kneejerk those that say ‘5 folks complained about this and 5 folks put a thumbs up on Discord, so we’ve got to vary it.’ No, there are various issues about the sport that we really feel assured in and we’re joyful to stay to our weapons on,” Gallegos mentioned. “We’re nonetheless the builders. The group will get to have a approach to talk with us straight and present insights that we’d not in any other case see.”
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