For the final twenty years, video game writers and narrative designers have fought ferociously to have their work acknowledged and elevated in the realm of game growth. For years, writers had been handled as tertiary to the core of game growth groups, however that mindset has shifted with the success of single-player franchises like The Final of Us, Life is Unusual, A Plague Story, Management, and a cavalcade of different sequence that pair storytelling with highly-polished gameplay.
However what function do writers and narrative designers play when making games that aren’t “story-first?” These may embody 4X technique games, puzzle games, multiplayer games, ARPGs—in principle gamers decide up these games not for tales of heroes and villains, however to lock in and remedy complicated gameplay issues that prioritize strategic play or take a look at their reflexes.
In the present day, we’re speaking to veteran game author (and former Game Developer contributor) Emma Kidwell and narrative designer Harrison Pink about their experiences engaged on these sorts of games—and the way they’ve discovered that even on “non-narrative” games, they’ve seen how gamers reply to even the best little tales that complement exceptionally complicated gameplay methods.
In regards to the Game Developer Podcast
The Game Developer podcast is a bi-weekly podcast chronicling the triumphs, catastrophes, and every little thing in-between of game growth, sharing classes and techniques fellow builders can use to hone their craft. The Game Developer Podcast is hosted by Bryant Francis, edited by Pierre Landriau, and options music by Mike Meehan.
Observe Game Developer on Bluesky or on LinkedIn.
Game Developer and GDC Pageant of Gaming are sibling organizations underneath Informa Festivals
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